Here I've selected a range of projects that embody my foothold in design. I love the conversion of digital and traditional media and find a playful marriage between the two when I work. I focus heavily on character design and the story-telling aspects of illustration and animation.
Trucker Character Design
Mobile Game UI
UI design // Game design
One of my many roles on the Trot to Trophy team was that of a UI and graphic designer.
Here are a couple minigames that I developed for the game.
Racing! One of the more intense games in Trot to Trophy, the race game has a very bright and vibrant set of buttons.
The players horse changes state as they loose stamina. Over doing it will exhaust your horse and you will fall behind. (click to view large)
Another game I enjoyed working on was the Weight Stack and pull game.
In this game, the player wagers an amount of weight to pull against their rival (The Luchador). The one who pulls the most weight the farthest distance is the winner.
UI design // Graphic design
There are 78 Achievements you can earn in Trot to Trophy, and each achievement needed a unique art asset worthy of the player’s accomplishments.
Here are all of the icons I created for the game (click to view large):
Trot to Trophy: Mobile Learning Game
Environment design // Character design // Game design // Animation
Trot to Trophy is an educational game created by NC State University’s Distance Education department, DELTA. Though originally designed as a learning aid to help students interested in Equine Science, the game is open for all audiences.
I was involved with the project from the very get go and spent a lot of time on the initial research. My role soon evolved into that of lead illustrator and I was responsible for designing the overall look and feel of the game. This included environment and character designs, storyboarding, UI and general asset development, and a little bit of animation as well.
I worked with a fantastic team of designers and developers and there was a lot of love and passion put into this game. To see more, click here!
Deadline: Stealth Unit
Character design // Texturing
Here is a quick overview of my character design process, beginning with silhouette development and ending with the final texture and model. Model work done by Karoon McDowell.
Illustration // Screen printing
A screen printing project to commemorate the 10th anniversary of the 9/11 attacks. This pieces was intended to be viewed both upside-down and right-side-up and was inspired by the Hanged man tarot card.
Illustration // Screen printing // Pattern design
The purpose of this project was to incorporate adinkra symbols into a repeating pattern. The assignment also included experimenting with layering transparent inks. I created a motif based on the symbol “akoben”.
Black Snake Moan
We are all cyborgs!
Illustration // Editorial design
An illustration studio final. The assignment was to create an editorial illustration for Amber Case’s TED talk on cyborg anthropology. My idea came from the use of fairy tale imagery as being a well-recognized and iconic cultural meme mixed with technology and internet references.
Trot to Trophy: Rivals
Character design // Ilustration
Concept art for rival characters in our mobile game, Trot to Trophy. The work-horse rival is a master in all draft horse disciplines and I wanted to design a character that was hardy and strong to match. The final design ended up being an ox-like Luchador whose alternate identity was the kind and unassuming Tack shop owner, Mack.
The Race champion, Emily Skyhock, and her companion, Colonel Coronet, are an ode to classic american heroes.
Art on the Move 2013
Date October 2012
This is my winning submission to Art on the Move 2013.
Graphic design // Animation
Date: Spring 2011
An exploration of animated type based on the dialogue from Death Proof.
My Life Long Identity Crisis
Illustration // Animation
Date: Spring 2011
As part of a multimedia course, we were assigned a 1 minute animated autobiography. The animation had to include the use of puppet-like rigging and show 5 different scenes or anecdotes to tell the story. My story is about overcoming the pressure to change oneself to fit in and finding out who you really are in the process.
Q-art Project: Andy and Opie
Illustration // Animation
Client: Raleigh Arts Commission
Date: Fall 2012
The Q-art Project is a collaboration between the NCSU College of Design’s Multimedia studio and the Raleigh Arts Commission. Our assignment was to create short videos to profile public works of art and my first project was the sculpture of Andy and Opie at Pullen Park. Because of copyright issues, I could use any footage, audio, or photographs of Andy or the Andy Griffith show- so I chose to illustrate all of my video assets. The Q-art Project logo was designed by Jaime Andrews, Lowerthirds by Dwight Davis, and the Intro/Outro sequences by myself.
Hello to all you cool cats and desperados out there. I'm Meredith and I'm an illustrator/animator with my BA in Art & Design from NC State. Illustration is my forte, but I'm always branching out and challenging myself to do more. I love design because it provides me an outlet to express how, I imagine, the world could be. . I'm attracted to concept art and character design because I'm in awe of people, flaws and all.
I’ve had quite a bit of experience in graphic design but I enjoy the process ten-fold more when it’s set in motion.
Illustration is my forte, but I’m always branching out and challenging myself to do more.
I draw to connect myself to the world and feel that I learn a little more about who I am with each pen stroke.
I love design because it provides me an outlet to express how, I imagine, the world could be.