The stealth unit was one of a few playable classes in a game project I worked on called Deadline. It was a small team of individuals both local and remote. I was the designated concept artist and did a decent amount of environment and character studies. Here is a quick overview of my character design process, beginning with silhouette exploration and ending with the final texture for the model.
Model work was done by Karoon McDowell (http://karoonmcdowell.com/)